Categories: Reviews | 0 comments

Metal Gear Rising: Revengeance – Beaten & Bruised Reviews

While playing Metal Gear Rising: Revengeance over the past few weeks for this review, the one question that kept entering my mind was “is it worth the wait”? Initially this question stemmed from a simple enough place – PC gamers have been eagerly awaiting a port of Rising for almost a full year since the game’s debut on Xbox 360 and PlayStation 3 last February, and this month we finally saw a Steam release. But the longer I thought about the bumpy road Rising took to get to gamers, the more impressive it became to me that this game was even finished being made at all, and that question evolved.

Follow along if you can: The game that we now know as Metal Gear Rising: Revengeance was originally conceived by series director Hideo Kojima as a foundation for Metal Gear Solid 5 that would eventually be discarded. Following that, the then-titled Metal Gear Solid: Rising, was re-purposed to be a “interquel” between the events of Metal Gear Solid 2 and Metal Gear Solid 4 (remember folks Metal Gear Solid 3 is a prequel) exploring some of the character Raiden’s expereiences between the two games, and was officially announced at E3 2009. Metal Gear Solid: Rising was then cancelled by Kojima Productions in late 2010, but eventually revived by fellow Japanese studio Platinum Games and became Metal Gear Rising: Revengeance in 2011. Here we are in 2014, five years after the game’s initial announcement, and PC gamers can finally get their hands on the Metal Gear action spin off. So after all that, is Metal Gear Rising: Revengeance worth the wait?

Good news: Platinum Games rescued Metal Gear Rising: Revengenace from the depths of cancelled game purgatory and in doing so have not only seamlessly taken the Metal Gear universe into entirely new territory, but have also added another great action title to their very impressive resume.

If you like stylish action games like Metal Gear Rising: Revengeance, you might also enjoy:

  • Bayonetta
  • DMC: Devil May Cry
  • Vanquish

MGRR Screen 4

As any person who grew up in the 1990s can tell you, the first rule of being cool is not trying to be cool, or at least pretending like you aren’t. We invented the all purpose and aloof “whatever” response, we mastered the po-faced mope as our standard expression, we were reserved, and we rejected nothing faster than anyone or anything that screamed “hey aren’t WE cool, kids?” By that definition, Metal Gear Rising: Revengeance would be the lamest thing on the planet:

Metal Gear Rising: Revengeance is a game about a cyborg-ninja and his talking pet robot dog fighting other cyborg ninjas and giant robots, who rides motor bikes, runs down the sides of sky scrapers, and cuts stealth bombers in half in midair in an attempt to save thousands of stolen brains from becoming tools of an evil private military organization in the distant future of 2018, all accompanied by a lot of heavy metal.

Now, I just stripped away a lot of important context in that little blurb, and hopefully fans will forgive me being facetious there for a second, but my point is that where I come from, nothing theoretically that tries that hard to be cool, should be this cool. But then again, it’s thankfully not the 90s anymore.

Post a Comment